Targets of Opportunity
The last game of the first day was against UCM playing the scenario of Targets of Opportunity. I was off to a flying start finding my first objective in turn 2, moving through an underground monorail getting into the next building and finding it at the first attempt in turn 3. At the same time my opponent had secured an objective and was trying to find a second objective with his Praetorians. The middle objective were contested and my Firstborn fought for the entire game against wave upon wave of Legionaries and finally securing it. Even though it was exiting the most exiting action was happening on the left flank where the objective the Praetorian’s found were taken by a group Braves forcing them to turn tail. The Braves jumped into a Haven which gated through the Firedrake which in turn got shot down. The last few Praetorians swooped in with their Raven to get the objective. The Raven got shot down and the Praetorians amazingly enough survived. From their it went crazy, Braves killed the Praetorians and we entered turn 6. The final action was to try and use the Warspear to finish off the Rapier carrying the final objective, unfortunately it did not work. It ended with a win and was a really exciting match.
A new day started off with me facing off against a non-demolition PHR army, not what I was expecting. With the scenario being Bunker Assault I knew I could use my infantry offensive and securing several of the bunkers early. I used my Spirit gates to get my infantry into position holding off with the Firstborns to challenge my opponent’s Sirens, they got the chance to fight the Sirens and won, even though it was barely.
The whole game turned out to be a good amount of fun with a lot of my decisions paying off, except for when I sent my Warspear into an overconfident death when trying to take-out a Phobos from behind. From that on I managed to finish off my opponent’s units one by one securing a big win. The game was quite one-sided where the dice were with me and against my opponent. Finally something I did not think I would ever write about a game against PHR, all buildings were left standing at the end of the game. To put the last nail into my opponent’s coffin I gated my Coyote into range of the bunker closest to my opponent’s table edge securing the fourth bunker. In the last turn I controlled four bunkers and contested the fifth, my opponent controlled one and contested two. When the smoke cleared the game ended with a major victory in myfavour.
Secure the Flanks
My final game was against Egge, another aggressive Scourge who had beaten me at Wexio. The Scenario was Secure the Flanks and I went heavy on destroying my opponent’s closest objective building managing to destroy it before Egge found the objective. At the same time I had found my closest objective but had problems getting it off the table since there was a lot of Scourge in my backyard. At the same time a one sided close quarter battle was happening in the middle objective building. Egge owned the left flank and I was fighting a losing battle on the right flank hoping to dominate the right focal point to even up the score. At the same I had gotten lucky and shot down an objective carrying Marauder. But Egge drew a Call for Extraction! card and got an Invader to pick up the stranded objective. It was a game I thought I could win but I should have understood that I was going to lose and started to go for kill points instead, but I did not. I got some comfort from knowing that I managed this army of Scourge better than the first one.
In short, Pew Pew was a success for me, it ended with a fifth place out of ten and I really enjoyed my list. It offered me the mobility I asked for and I really enjoyed using a Warspear. It will return in future lists.