So I need to test the app for the blog.
Tomorrow we aim towards denmark. Six hours drive to encourage the tournament there. My list included:
I was thinking about a post at Hawk Wargame’s forum regarding a tactica about the Zhukov and one of the points many seem to do is that a unit with armour 10 will be very survivable – which I agree on but many consider it very good a combo with driving on the table. There I disagree.
Aircraft and Vehicle enhancing
Relentless Advance (3)
T1: 7,5%, T2: 28,4%, T3: 31,3%, T4: 34,9%, T5: 39,5%, T6: 45,3%
Requirements: Sphere of Influence, Aircraft or Vehicle
Characteristics: Mobility Increased
Game impact: Medium/High
The Relentless Advance command card improve an aspect of the Scourge which is already really good, their mobility and also incorporating the ability to increase their effective weapons range which grant the Scourge some good opportunities. Continue reading
I took a look on all 4 factions and just put together a list for each of them based on a theme. Take a look at the result:
So I kind of having given up on the Ferrum spam. If I face it, I’m dead. Turn 1 unload. Turn 2 everything vital is dead. I really don’t see how a unit with both AA, AT and fast speed (faster than Fast movers, actually in game terms as the drones are 100% active from turn 1) is a balanced unit in DZC but…dammit! I did it again, didn’t I? Whine… bad style.
What I must do is to figure out tactics to take the Ferrum spam into consideration.