With the announcement of Dropzone Commander 2 today, what is better than to post something about something else? Just some pics from today’s game. How about that?
Still… mostly it is just pictures.
Scourge vs resistance. A tournament is coming up next week and so we wanted to brush up on our skills. Or lack of…
Turn 1 was only placing as normal with the exception of typhoons destroying a dp10 building with worms inside.
Turn 2 looks really really grim for scourge. One bg lost because of stupidity and a destroyed in air-result. One wormshooter down. 2 reapers dead and no worms alive on table. Standing is 4-3 to the resistance. The demo capabilities really show and Scourges lack of range demo also shows. But next turn will be vital and the Despoiler actually did 4 DP on the enemy commander.
Turn 3 a lot of things happened. Another bg for the scourge is dead but the scourge have killed the entire command bg from the reistance. So without cards nor a command level Scourge can expect having initiative for the rest of the game.
Turn 4 was an equalizer. Reapers survived the shooting from the resistance but they succeeded in decreasing hunters on the table.
Turn 5 Last resistance Mehmed died. One extra focal point arrived so you can add your points to two focal points. Both on the Resistance-controlled area but without a commander they will have a hard time holding them.
8-8 scourge have 1 points of searches and none for the resistance. And 3 focal points to fight over. If the scourge commander survives they can win. So it is still a close game.
Last turn the scourge secured all three focal points. And resistance contested.
End result was 15-11 To the scourge.
The resistance was stopping the Scourge searches very effectively but couldn’t get the searchers on the opponent’s side of the table. All in all they demoed down 5 possible searches but didn’t have good chances to enter the opponent’s side of the table to find those intels.