So I finally have come to a conclusion that I want to build a table. It is still in the early stages but I thought to show some of my progress.
I have earlier discussed the problem with my old table here; http://blog.dzcsweden.se/?p=4460 and that is something I have considered. I also have included some thinking from my posts about trees. http://blog.dzcsweden.se/?p=2921 and the placement of buildings. http://blog.dzcsweden.se/?p=3177
As you can see I have thought about the layout a bit. The old table had a problem that in most scenarios the buildings had to be placed on the roads to fit. This time around the 2 sheets of table I will be using are perfect and can be in any direction.
Having them also vertical or horizontal doesn’t matter. I have marked roughly where the key mission buildings tend to be placed. And then I tested in all directions of the 2 sheets and found that in absolute most missions this will work just fine. I can then vary a bit of the set-up to keep things feeling fresh though it will be less roads than on hawk’s paper terrain. That is fine for me and makes me able to vary it.
I have decided to use the Blotz buildings this time around. Mostly at least. I have some Darkops buildings I can use but have another plan for their main sortiment. Blotz are somewhat lacking in details in some areas (it is a bit unfair to state that as they do have details but I just think they are better suited with a overgrown theme.
After deciding the roads and places I can place buildings I decided to do some test area terrain pieces (just the base) and found it to be ok. There is a risk of to much colours but I will do this and then I can learn from there. The old table was a bit to dark. This table will be lighter with a dark grey base but quickly coming up in lighter grey (as well as some red and yellow). Almost all will be flocked in autumn colours. I will do the wire trees myself and some “standard 10mm” trees will be used for areas that are not wild grown but instead represent planted trees that are intended along the roads. I also have some light posts I will use and have ordered the N-scale cars from China that gives excellent scattered terrain.
I will not have any real level. I will but sand rather heavily on the normal areas and very lightly on the roads and areas of water (water will have no official effect but I like the water effect and thought it could come handy) which will give an appearance of raised sidewalks but not really be raised when you place your models.
The test tree I am currently doing is looking a bit like this;
It will get red, green and yellow foilage after painted generally grey. It will give some colours. I will place it on a single round base and then I can play around with that base a little more. Perhaps some dead infantry, overgrown lightposts or other details. This means that the area terrain piece will be rather simple and the bases with trees (where you do not place models) can have more of a “lively base”.
The buildings will be simple and colour will come from the flock. Take a look at my first test below. It is kind of ok. I have since added some details but not much. I want it basic and quick.
Generally I feel satisfied of this. I think it can work out great and this time I know I can at least use the table to satisfaction instead of feeling irritated of it being to dark or the buildings being in the wrong place e t c.
Or should I just quit and give up?