A new mission have been tested

So we tested one of the missions in the new rulebook. Three objectives along the centerline. One critical location 12″ in from each player’s table edge in the middle that awards points each turn and if it is the commanders holding it then you search at -1 in the buildings.

Missions order

The forces were

Feral resistance

Thunderstorm Lvl 4
Barrelbomber

Gun wagons in Kraken

Gun wagons in Kraken

Fighters, Veterans and Sappers in APC in a Lifthawk

2 Bases of Freeriders
The new Lifthawk “light dropship” with 4 bases of Berserkers.

Mehmeds in Lifthawk
2 of the new version of the Cyclones; Typhoons.

They’re really good for what they do. But they are not that good at shooting at ground stuff. But are monsters when it comes to buildings. I think they should not have unlimited range at all as they use some kind of special weapon that can add range.

The Scourge list consisted of

Overseer Lvl 5

6 Hunters and 3 Reapers sharing a transport with super gun.

Warriors in light dropship
Corruptor

Warriors in light dropship
Corruptor

4 Monitors in transport

4 Prowlers in transport
Destroyers in light dropship
Reapers in dropship

I like these. It might be my new favorite unit.

 

So I’m not going to give a full battlereport. Just some mentions of what happened.

20160811_144023

The Overseer (which currently looks like a Desolator) held the critical objectives. I think that Resistance should consider the Zhukovs a bit more now as long range AA can take down pesky aircrafts at enemy critical locations.

The Scourge were first into the buildings. I think this is key to the mission. It forced the resistance player to shoot buildings and it really hurt as after the building was without infantry the Scourge player just sank the buildings. Scourge came out with one objective. and in the last turns used the Prowlers to hold it’s own critical objective and have the Overseer move up 12″ at the end of turn 5 and 6 so it could hold enemy critical location at the end of turn 6. Just one turn where the enemy doesn’t get points for the critical objective is important.

The Thunderstorm parked at the critical objective on the resistance side. It was kind of boring. It feels strange to have something so big for a critical location. Because it was hard to contest just by positioning the models. It was awkward.

The Mehmeds didn’t do that well, the barrel bomber missed so the demolish from the Resistance was low. In the end the Scourge didn’t get any objectives off the two buildings the Resistance player aimed to demolish. But the rule that the commander makes it easier to find objectives worked nicely. The Scourge player found 2 objectives on 5 searches. One was destroyed as the building collapsed but the other one got off well. Although after some nasty maneuvers and plans within plans.

20160811_170659The extra range for the Hunters that the Overseer provides means that Scourge now can attack those pesky Krakens from afar in turn 2. It is an important difference and means that some players will be pushed back even more. The sad part is that the Overseer is clearly one of the better choices for the Scourge as HQ.

The new Feral “light-dropship Lifthawk” did it’s thing but it made little difference in this game. The problem being that it is so large but still it is very easy to place the template so no enemy is within 3″. I kind of hope Hawk sometime change it so that you can not land nor disembark units within 3″ of an enemy from flying transport’s landing zone template. It would mean hot LZ is so much more important.

For the critical locations it was a very standard draw until the last turn. I have had some concerns that it would mean large deviations in points but it wasn’t really that large difference as it was easy to keep it until the last turns. I would perhaps have the Scouts being the units that should hold the critical locations but that is very easy to have a variant of the mission. As long as it is clear beforehand people can prepare.

The game ended 7-4 for the Scourge with almost 900kp against the Resistance 650 so it was one extra point for that for a tournament result of 16-4.

Thoughts and conclusion

The new missions will absolutely mix it all up. I love that critical locations is just not a point producer but also something that add flavor to the game. The mission played is what I would call “killy” but it might be different after a few more playtests.

For the downside; first I think that the Shaltari will just be insane. Entering buildings in turn 1. Having long range guns. And infantry that can go from one side to the other even after loosing almost all transports. I think people will need some special rules to stop the turn 1 entering buildings without the secret entrance card. It is a really large advantage. I also thought that large vehicles need tweaks to work well with critical locations.

It feels much more like a new game that really spice it up. It was really fun and interesting. I suggest to test it and let me know. As we test the new missions I will post more.


10 Responses to A new mission have been tested

  1. A nice, mellow whine with a teasing, enticing bouquet but a bit of a rough first sip. Finishes cleanly on the palate, with just a hint of confusion to make it memorable. A baseline of fresh, Spring air with subtle tones of honey and something bitter that I can’t quite put my tongue around — coffee, perhaps? No, lemon zest might be more appropriate; something definitely lost in the translation. All in all a decent vintage for the first tasting of the new season.

    😛

    Thanks!

    8^D

    • chrisloomis13 says:

      Shaltari Cellars is looking for a new Somm, would you be interested?

      • Depends. Where are they located? If it’s California, then no fecking way — I’ve lived in that state before, never again, if I can help it. If it’s a Swedish operation, or UK-based, and there’s a relo package that comes with it, well, then, in my present situation I’m considering most offers… And going expat right now with the Bimbo and the Bozo vying for the White House has some appeal, so…

        😛

  2. I love the new missions. They feel really tactical. I have played a couple of different ones and loved them. They are a breath of fresh air.
    I’m not sure you chose the best one, having the CL’s in each half makes it a bit of a non game, I guess trying to snatch your opponents at the end is feasible, but a lot easier for some races over others.
    The objectives become quite important really, if you can become occupier in all 3 on turn 2 that is quite an advantage.

    • I kind of liked it. It felt like an old mission. “A few objectives will both player get and then we fight like hell for the rest”. Critical objectives makes small impact but one fought like hell for the objectives. Long range weapons will dominate though.

      • Ah, a dessert whine!

        Actually, I think faster factions will dominate. The ability to get the most scoring KPs onto a CL by the end of Turn 2 really helps. Very difficult for PHR, and probably Resistance, too, and less so for UCM. In our game (Careful Advance, which is Secure the Flanks but with CLs instead of FPs in the opposing quarters) James just had to put a base of Razorworms from a Corruptor into a building to get the 1 VP at the end of Turn 2 on the CL to my right. His Oppressor was hiding out in its Harbinger behind that building, but because I couldn’t get anything within 3″ of the CL the Worms were enough…

  3. Tick
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    It’s been 12 days since this went up…

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    What’s that? MY blog? This isn’t about me, this is about you!…

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    And I’m putting up a post tomorrow. Yeah, yeah, I know you’ve heard that before, but I really mean it this time. Got my deck cleared, no more job hunting to worry about, there will a nice stretch of time when the wife gets home from (wicked early) church that she’ll take a nap, and I’ll be able to bang it out… Got my pictures of the tournament uploaded from my phone today, that was necessary, and never simple, for some reason…

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  4. So by this time tomorrow you’ll have at least one blog post from me… Probably isn’t worth the wait anymore, I’ll admit, it’s been three bloody weeks since the tournament, but I gotta do it, the ending was just so, well, interesting…

    Tick
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    And there’s more of you than there are of me. I’m just a one-man show, and I’ve gotta keep up with the Forum, and now Facebloodybook… And my daughter goes back to college in less than 4 days, and she was gone all summer, so I’ve been spending productive time with her…

    Tick
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    Just sayin’…

    😛