Swedish championship AAR Egge’s review Part 2. The Swedish champ

So after the Swedish championship have been over for two weeks it is now time to consider what have happened. Just random talks of the weekend and of what we did.

With 8 participants for the tournament I later decided that it would be more fun if both me and Simon to play in the tournament. But the first day was a set-up day. The second and third day however. Had Sweden’s largest tournament to date. 10 players. That is the number of participants Sweden’s largest tournament.

Screw you! We are like 50 people living in Sweden so 10 are freaking a lot! 🙂

But here is my experience from the Swedish champ.

awards 4 Swedish champion!

The missions

I have two earlier post about the missions;

Here you can read my thoughts on what missions to use and why. 

And a fast post here about the mission results. 

I think I need to repeat something. If you have read the above blog posts you know that the Swedish championship is the only tournament I know that have had Intel, Possible objectives, Ground control, Objectives and Focal points – that is basically all very different missions. None of the mixed missions nor more than 2 hold the ground missions. I think it really forces the players to have variation in their army lists. In 2 missions, Targets of opportunities and Recon, you can argue that demo armies are a bit better but in three they are pretty far worse off as movement is so much more important.

Recon I love with objectives. With the removal of the lucky 6 that gives both an objective and a point nor provides with sudden focal points and instead the mission only gives an objective for the player to remove or not the demo armies comes a little worse off as you can’t shoot the enemy focal points down as easy and you have to think about getting the objective off in the right turn. Also a search result of 1 or 0 still gives a point which removes that awkward bastard roll of 1. The bomb also does D2 damage on the searching infantry squad without any saves which makes sure you want to use basic infantry to search. Although I don’t think we have any extreme results with the bombs anyway. So I think this is the best Recon of them all.

Swedish Search is absolutely the best Search there is. I might change so that the bonus points for less found objectives will only go to a player that lost the game. It can become a draw with that rule instead. The main problem with Search is that the logistics is quite awkward. Simon also said that the idea with Search is to have 32 markers and 5 objectives making sure you need 37 markers instead of the 32 I used. Good to have that clarified. I think Simon would have liked the mission much if he didn’t get such odd results in the searching (in his game they found 3 objectives very close to their own side) so they didn’t get the hard fight about the objectives many others got. Most of the new guys loved it. But the logistics with cards and markers is a bit scary as a organizer – it is easy something becomes wrong. Still, as long as I have a tournament I will try to keep it in the game.

Swedish Ground control (you should have seen Simon’s face “What have you done to my missions!”) was something quite successful. The game is much more fun and action-filled than normal Ground control if you get points both in turn 3 an 6.

The Targets of opportunity and the Bunker assault worked as expected. Note that in our bunker assault you can shoot from the bunkers with the infantry but if you man the walls you be shot at as well. It gives the infantry much more things to do than just to enter buildings making the mission more fun in my opinion.

Mission data

Some interesting notes as I have the data. All mission had similar data when it came to that the player with the best final position (the theoretical better player) won the games in basically all missions. In Swedish search and Targets of opportunity there was one game each where the worse placed player won over a better placed. Note that they were not far off in positions in both cases (in one case it was a matter of KP tie breaker). It heavily indicates that the missions are skill based and not luck-based.

In Search, Recon and Target’s of opportunity the winners of the games didn’t generally get more KP than the looser. That means in those three missions it was better to sacrifice your units and focus on the mission. In Ground control and Bunker assault it is not hard to understand why the KP winner also had the game. In those two mission the KP and winning goes hand in hand. You need to have more units left alive to take ground. Those were the two mission giving most tournaments points to the winners as well. It is a point well worth to consider hard as it might affect where you place your missions in a tournament. In a larger tournament it could be smart to put those missions first to make sure the players get a good initial spread. Or at the optimal Swiss state to have hard fought games that still goes on a draw.

But I think it is very important to remember that the hold the ground missions had much more focus on killing stuff to win instead of the objective searching. It is a question if you really want those games or not. It goes both ways of course. Do you want missions where the player just sacrificing stuff can win but have a hard time to win much?

The placement of missions in a tournament is a really interesting thing. I think that I would skip ground control or Bunker assault and instead have that mission with three objectives in buildings and 2 focal points outside buildings (hold the flanks?) with bunkers holding the focal points and the buildings with objectives to be armour 8 to compensate for the loss of either two missions with less drive on demo being removed. This means I would only get a single mission with a tendency of large discrepancies and can place the remaining hold ground mission somewhere I think it is suitable.

I really love thinking about missions and how to place them in a tournament.

The pictures

Let me break it up and show you the pictures from the tournament with some comments. Again you can click on the first one and then below a further away on that picture you can click for next picture to go through them all.


The top three army lists;

Winner resistance:

Alexander CV4, Lifthawk AA

Gun Wagons, Kraken

2*12 Technicals, Hoovercraft AA

Fighters, Veterans, Lifthawk AA

Fighters, Veterans, Buses, Kraken

Zuhkovs, Lifthawk AA and CV2

A very strange list but worked fine. The Technicals were nice. I’m hoping both Jens and Stefan will post their own AAR’s to make sure you can get the geist of how it performed. The most impressive I think is how different it is. I know Simon took it a bit to test. I think he ddidn’t expect the swedes to suck as much as we do.

Second place Scourge

Best Scourge list in the world!
Standard Roster [1493/1500 pts]

Actually good (Oppressors) [380 pts]
Oppressor: Oppressor(Overlord), Harbinger [320 pts]
Prowlers: 4x Prowler, Intruder Beta [60 pts]

Kind of good (Vanguard) [341 pts]
Stalkers: 3x Stalker, Harbinger(+Mini Arc Caster) [151 pts]
Ravagers: 3x Ravager, Harbinger(+Mini Arc Caster) [190 pts]

Small transport suck = true! (Warriors) [237 pts]
Warrior Horde: 3x Warriors, Marauder, 2x Invader [156 pts]
^ Sharing ^ Warrior Horde: 3x Warriors [81 pts]

Because we all know they are the best! (Warriors) [124 pts]
Aged Ones: 2x Aged Ones, Intruder Alpha [124 pts]

Floff – you’re dead. When it doesn’t matter (Invasion Host) [291 pts]
Tormentor Squad: 2x Tormentor, Marauder [141 pts]
Annihilator: Annihilator [150 pts]

Pew pew we never miss! (Attack Swarm) [120 pts]
Corsairs: Corsair [60 pts]
Corsairs: Corsair [60 pts]

While I think I have the most experience of tournament games of DZC (actually including Simon but I might be wrong – I don’t think he gets in so many tournament games). But I’m still satisfied to come second with this list. Besides the Corsairs I think it really shows how balanced DZC is. The units considered weak are still not totally unusable. I post my games below.

On third place we have a more standard Resistance list:

Clash: 1493/1500 points

Standard Army

Resistance Standard [1493/1500 pts]
Warlord’s HQ [525 pts]

Thunderstorm: NT-5 Thunderstorm Custom(General) [345 pts]
Cyclones: 3x AH-16 Cyclone [180 pts]

Vehicle Detachment [113 pts]
Gun Wagons: 3x Gun Wagon, NT-1 Kraken [113 pts]

Vehicle Detachment [113 pts]
Gun Wagons: 3x Gun Wagon, NT-1 Kraken [113 pts]

Resistance Band [264 pts]
Fighters: 2x Resistance Fighters, AT-77 Lifthawk(+AA Cannon), MT-90 Jackson(+Spider Launcher), 2x MT-90 Jackson [168 pts]
^ Sharing ^ Fighters: 2x Resistance Fighters [48 pts]
^ Sharing ^ Fighters: 2x Resistance Fighters [48 pts]

Infiltrators [328 pts]
Freeriders: 2x Freeriders [70 pts]
Veterans: 2x Occupation Veterans, NT-1 Kraken, 2x Battle Bus(+Heavy Machine Gun Battery) [178 pts]
^ Sharing ^ Veterans: 2x Occupation Veterans [80 pts]

Rusted Fist [150 pts]
Hannibals: 2x M9 Hannibal, AT-77 Lifthawk(+AA Cannon) [150 pts]

It is absolutely a bit more standard Resistance list but a good idea for other resistance players on what you will most likely use in the future.

The very short battlereports:

So in the five games I played I got to play

UCM in Swedish Recon. John got 4 objectives on his first searches and took them off which meant I got in more searches than him. But he had such stupid amount of infantry in his army it was insane. My tormentors flamed away his infantry twice before they could search. Annhilator didn’t do much I think. The Stalkers got some nice shooting while they killed the Ferrum.

In Swedish Search I got to face Jens’ Shaltari. His first Warspear entered turn 1 and one of my dropships shot it down. How hard can it be? The objectives was found along the neutral center line and in the end jens couldn’t get any objectives off and I held more.

In Ground control I faced Stefan’s Resistance. Stefan missed some things – he’s not one to do much calculating overall I got a few more points and more KP.

In targets of opportunities (game 4) I faced Andreas Resistance. He almost had time to shoot down my building but I found the objective and left the table. In  the end I was struggling a lot and successfully got a draw. Close call for a 12-8 loss though.

In Bunker assault I faced Daniel’s PHR. Here the Annhilator really shined. Getting two Angelos, some more Angelos and a Hades in sight. Really nice. Still it is very hard to use. In the end I think the main factor was that Daniel was inexperienced against the scourge which gave me a 17 win.


A full and fun weekend. The Tormentors performed kind of consistently well. The Annhilator was much harder to use but then again I never tried to get it into the firing line, risking its life. The Corsairs was horrendously bad. I’m actually thinking about what they can do… no ac bonus, perhaps destroyer? I just don’t know. The Old ones I don’t recall did anything descent.

5 Responses to Swedish championship AAR Egge’s review Part 2. The Swedish champ

  1. Sounds like you had a lot of fun
    Also it is awesome to see that the Swedish champ is a Brit!!!!

    • It is, right? I’m hoping I can force players here start training for the next year when we hope to have Simon back to defend the title. I also think it was important to show everyone here that Hawk is absolutely not a big enough company to ignore a small gaming country like sweden. A good thing that will help us in the long run.

  2. Thunderboy says:

    You do you roll a d2? 😉

    Thanks for the write up!

    • Yes we do! Or did it come out wrong? D2 damage on the infantry directly without any passive saves.

      • Stefan Nordström says:

        It’s a 4+ roll on a D6. At a 4+, the infantry base take 2DP and on a 3 or lower it take 1DP. 🙂