Winter’s Invasion 2016 – Egges report part 1 of 2

So Invasion is over yet another time. A great experience and we Swedes felt we reached most goals we wanted. As always we flew from Copenhagen to London Gatwick and then a direct train to East Croydon station. A five minutes walk later we were at the hotel Jury’s inn and went out to eat. Beers were few to stay focused for the Saturday.

On the Saturday we went to the Conference hall to eat our standard breakfast just besides the hall. I saw the Hawk Wargames team just arriving and waved happily. They looked down and quickly entered. We swedes are really popular it seems…:-)

67% of Team Sweden this time around. We are hoping for 6 players in September. Swedes invading!

This time around I will give you some impressions of the event. Try to map the costs for us Swedes and give one short versions of the first battle in the tournament. The second part will be just the battle reports with more focus on my last game which was…well… KICK-ASS EXCITING! I will also write about the new units but it will be more of my impressions and not just the rules (you can get that information here.

So after breakfast we entered the locale just to find other people waiting just outside. It was the first time I remember we had to wait outside so excitement was high. A lot of chatting with the folks there occurred and although pleasant, time moved slowly. But then we were let in and could ditch our bags and take a look. First we saw not one but two amazing tables. Just for show and for people who wish to make some pick-up games.

I screw up with the lightning setting here. But I think you can get the geist. It was a truly well made table. However it is at the class I feel that (given time) is something I could reach with my skill. At least with practice. I like that the table looks extremely well with achievable buildings (Blotz and 4 ground). 
The table have lots of small details that I like and the use of N-scale cheap china cars (e-bay) is really nice. 
Now this table is just insane and I could never reach the same level. It is using several more expensive pieces though as the Hawk resin buildings. But the details are just insane! Well the best table I have ever seen. Of course you can see it at the end of the first Reconquest book and I have pictures from it from last invasion. But it still amaze me each and every time. 
Another pic of the table. Really nice one. 

Of course there were new codes as well and I will go through them all later on in a separate 2 parter I think. There is so much to write about and I want to give it the fair time it needs and deserves. So not in this two parter.

We had to stay in line to register and I couldn’t help my self but to say when I approached Simon to say in my best “typical swedish-style-voice”; “Hello! My name is Erik and I come from Sweden”. Now if you weren’t there I just wanted to say I nailed it. It was exactly how you can imagine a stereotypical swede sound. And it got some laughter. I need to improve on it though. Next time I thin I will say “Hello! My name is Erik and I come from Sweden. I like meatballs, polar bears and beautiful women.” But I think it is a bit to long. I need to shorten in.

A thought on the missions. We had actually nailed the missions beforehand. We didn’t actually know them but our reasoning went something like this;

“Well, Simon have basically said that Recon +++ will be there so that is one.”
“They must have bunker assault. So that is two”.
“Ground control is basically a must. Three”.
“Then it becomes hard. It all depends. They will either have Target’s of opportunities and Take and extract ’cause they will have one more mission with buildings armour 8 and one with mixed mission or they will have Military complex and secure the flanks.”
“I don’t like the Take and extract…”
“So it is Military complex for armour 8 and secure the flanks for double mission.”

And yes. It was. Of course it is easy for me to say this now, when I know we were right but we actually had it right from the start.

My list

I have made several lists before. But at the last minute I chickened out. This was what I took;

Standard Army

Clash: 1494/1500 points

Desolator: Desolator(Overlord) [260 pts]

The Desolator I still like. I haven’t played with the Oppressor enough yet but the Desolator is still my favorite signature Scourge unit. It is vital to keep it alive at the end of the game to make sure it can hold focal points. As it was there were some kind of hold the place in 4 missions which I truly think is a bit much but I will come to that.

Hunter Squad: 6x Hunter, Despoiler(+Twin Plasma Cannons) [312 pts]
^ Sharing ^ Reaper Squad: 3x Reaper [117 pts]

The above Battlegroup is ass-kicking! I really like that the dropship can take some punishment and still deliver and the demolisher cannon on the transport is very usable. This was overall a very good last activation to drop off and to start with next turn.

Warrior Horde: 3x Warriors, Marauder, 2x Invader [156 pts]
^ Sharing ^ Warrior Horde: 3x Warriors [81 pts]
Reaper Squad: 3x Reaper, Marauder [158 pts]

This was one of my anxiety battlegroups. The theory is solid. With double tapping you have another battlegroup with 6 E11 shots and double tapping AA guys. It also works as a second activation because it is not easy to stop the battlegroup with one activation. Or two.

Warrior Horde: 2x Warriors, Intruder Alpha [94 pts]

Dead activation. Nuff said I think.

Destroyers: 2x Destroyers, Intruder Alpha [140 pts]
Prowlers: 4x Prowler, Intruder Beta [60 pts]
Prowlers: 4x Prowler, Intruder Beta [60 pts]

For this army list I went back to prowlers and man have I forgot how good they are. They really kick-ass! Also note that there were only a few Scourge army lists with only one exotics in the tournament.

Minders: 4x Minder, Intruder Beta [56 pts]

Another dead activation. I love the minders.

Overall the list uses things I know and have tested. I do like the big infantry squads and in my perspective I had one large battlegroup that was experimental. The rest tested and solid.

Game 1. Resistance, Military complex

I don’t save up on the opponent’s name and army lists so I skip those. I have to much fun playing and enjoying the game to focus on the after-battle-report so a lot of things will be quite vague here. I am truly sorry for that but I had five good games and all my opponents were amazing.

My first opponent had a typical resistance army with One lifhawk infantry, one kraken with infantry, 2 squads of freeriders, Thunderstorm, cyclones scout ATV, Hannibals in lifthawk and double squad of gun wagons in krakens.

Overall I think my opponent made some mistakes. He flew his Infantry Lifthawk forward 16″ as well as his Hannibals lifthawk and it worked out well for him. I jumped out with both reaper squads as both was going to to be able to double tap. Problem was. His CV 3 against my CV 5 won him the first turn and he activated his command squad with choppers, HQ and so on. I still got the double tap on his infantry squad and succeeded to make 1 damage point on it. Well well below average.

My prowlers eventually kills his HQ, he get’s off his objective as well as another objective with a lucky roll of a 6. That was kind of cool. Freeriders on the right flank finds the objective, jumps out and hand it over to some other unit. That unit then activates and move down and give the objective to a kraken which heads off towards the table edge – well safe from my army. Well played and a nice show on how to play the game. So he got 4 objective points.

I did something similar. I found my own objective and gave it to a APC to get the objective off. I also get a lucky roll with my small infantry squad and they leap frog from the center building to another closer to my board edge.

Meanwhile he had shot down my medium dropship to the big squads of infantry. In the last turn I do something I think is cool. I have one squad of my big infantry battlegroup in the left side building (frantically searching on a 3+ now) and a squad still in the objective building closest to me. I connect them with a monorail card at the start of turn 6.

At the start of the turn I sacrifice the destroyers Intruder to get it killed. Completely not needed unless… I have a card giving me a transport back and I want a light dropship for one of my big infantry squads – the one closest to my side. The squad searching for objectives find their and use the monorail to enter “my objective building”. They hand the objective off to the other infantry squad that now have a light dropship. That dropship moves 7,5″ in, the infantry now with an objective jumps out of the building 2″ and enter the transport within 3″. The transport jumps off. this is possible as long as the building is 12,5″ within the board edge. A nice little trick that game me a total of 6 victory points and extra for kill points.

End result is 16-4. A cool game where all objectives were found – that doesn’t happen so often.


3 Responses to Winter’s Invasion 2016 – Egges report part 1 of 2

  1. Thx 4 the game 1 report and pregame stuff

  2. When can we see part 2?