• Category Archives Yggdrasil
  • Swedish championship AAR Egge’s review Part 1. The Mega battle

    So after the Swedish championship have been over for a week it is now time to consider what have happened. Just random talks of the weekend and of what we did.

    With 8 participants I later decided that it would be more fun if both me and Simon to play in the tournament. But the first day was a set-up day. The second day gathered some 14-16 demo games over the day as well as a 9 hours 3600 mega battle. Let’s start there with the mega battle. The tournament will be in part 2.

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    Continue reading  Post ID 4192

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  • Strongpoint Raid Game 1

    The original DZC rulebook have some hidden gems in my opinion. As a tournament player I do find that playing massive and not-so-balanced-mission can be fun as long as there correct expectations are there. Therefor me and Snolb talked about the missions in the rulebook that doesn’t get as much action as the rest. There are very few actually getting used out there. Mostly we have been thinking the Attacker-Defender missions in the rulebook. That means

    • Strongpoint raid
    • The hunt
    • Demolition
    • Decapitation
    • Bridgehead
    • Gauntlet

    These are six of the available 12 missions which actually hint that DZC had a original purpose of being about 50-50 casual gaming with cool models and 50-50 balanced play. Later on this changed and from the rulebook Hawk have with their tournament pack basically said that only four missions are worth playing in any kind of balanced setting and in their own tournament they are only consider 2 of them worthwhile.

    But the variation of the missions is what caught my eye in the beginning. Not playing pitched battle (focal point of objective missions) or a small variation of that was one of the main drivers for me. So me and Snolb decided for the following thing;

    We are going to test all Attacker and Defender missions in the rulebook and blog about it. At least each mission will be played twice.

    And film it.

    Poorly.

    The goal isn’t to film poorly but we will take this as learning to get the hang of making small films. The set-up of these blogs will basically always be a 2 parter:

    1. The first will be a trial game. This is where no player really have full understanding of the missions and the balance and so on. we will make a small film, show the result and then have a small discussion if this is a mission with some sense and if it is fun. We have a suspicion that some of these missions need to be slightly tweaked to work at their best and we will give our opinions on that to.
    2. The second part will be a little more detailed film on basically the same set-up but with armies more tailored for the mission. This does not need we have made the best armies but more focus on more fun armies. We will then give our closing thoughts on the mission and suggestions on what You should consider when playing these missions to make them as fun as possible. We will not try to get these into a tournament setting (although some parts could be inspiring to a tournament mission) as we don’t see them being there but we will try to find a way to player them and evaluate them and basically either suggest you try them out (and what you then should consider) or give the feedback on what changes you need to make to make the mission fun enough to use.

    So let’s start

    Continue reading  Post ID 4192


  • Yggdrasil information

    Posted on by egges

    So we are working on something. And we thought to give you a teaser. But I’m not good at that . So this is the full disclosure of what currently 5 people are working on.

    Yggdrasil – more to come.

     

    As we learn more we will do more. But this is just to try to get you hyped up. While there are many DZC blogs (well – kind of) there are few unofficial fan-sites building on the DZC universe with their own ideas. So until the next one starts we hope to have the best.

    Starting date unknown.

    What you’d all say? Booo, Meh or Yay?