The original DZC rulebook have some hidden gems in my opinion. As a tournament player I do find that playing massive and not-so-balanced-mission can be fun as long as there correct expectations are there. Therefor me and Snolb talked about the missions in the rulebook that doesn’t get as much action as the rest. There are very few actually getting used out there. Mostly we have been thinking the Attacker-Defender missions in the rulebook. That means
- Strongpoint raid
- The hunt
These are six of the available 12 missions which actually hint that DZC had a original purpose of being about 50-50 casual gaming with cool models and 50-50 balanced play. Later on this changed and from the rulebook Hawk have with their tournament pack basically said that only four missions are worth playing in any kind of balanced setting and in their own tournament they are only consider 2 of them worthwhile.
But the variation of the missions is what caught my eye in the beginning. Not playing pitched battle (focal point of objective missions) or a small variation of that was one of the main drivers for me. So me and Snolb decided for the following thing;
We are going to test all Attacker and Defender missions in the rulebook and blog about it. At least each mission will be played twice.
And film it.
The goal isn’t to film poorly but we will take this as learning to get the hang of making small films. The set-up of these blogs will basically always be a 2 parter:
- The first will be a trial game. This is where no player really have full understanding of the missions and the balance and so on. we will make a small film, show the result and then have a small discussion if this is a mission with some sense and if it is fun. We have a suspicion that some of these missions need to be slightly tweaked to work at their best and we will give our opinions on that to.
- The second part will be a little more detailed film on basically the same set-up but with armies more tailored for the mission. This does not need we have made the best armies but more focus on more fun armies. We will then give our closing thoughts on the mission and suggestions on what You should consider when playing these missions to make them as fun as possible. We will not try to get these into a tournament setting (although some parts could be inspiring to a tournament mission) as we don’t see them being there but we will try to find a way to player them and evaluate them and basically either suggest you try them out (and what you then should consider) or give the feedback on what changes you need to make to make the mission fun enough to use.
So let’s start
Continue reading Post ID 4192