After many games with the new Resistance infantry, Sappers I thought that it would be a good idea to make a blogpost about them. First I was a bit “meh” about them. Mainly that just one base had three different limited attacks and nothing more. But when you think of that you can have four bases of them, their attacks seems really really good.
- Category Archives the resistance
So I’m back after my third Invasion and as like the two other times it was great fun and five good intense battles with 5 nice opponents. My personal goal this time was to have three wins and make it to the upper half. First time I had three losses and two wins and second time one loss, two draws and two wins but I have always make it to the upper half. Last time I played Feral Resistance but now I was back with the Allies…
Time for the after action report of Winter Invasion 2016. It was a blast! I am starting to feel at home in Croydon. I also guess this mean I am part time Londoner. I sleep in english hotels, shower in english showers, use english toilets and drink american beer at english pubs while eating home-made burgers and socialising with the DzC elite (read OB). If this goes on I need to get myself a post box. Egge has already gone through the opening excitement as the venue was closed up when we arrived after having an english breakfast. I will share with you my first sight as I walked through the doors.
The final game awaited. Invasion had almost ended. The game awaiting me would be a fantastic one, full of surprises and unlikely events. After going through the fifth game I will share a few of my reflections of the event itself.
I will also take the opportunity to apologise for not posting this post last week as intended. But life got in the way. Enough of that, lets get to it. Continue reading
The original DZC rulebook have some hidden gems in my opinion. As a tournament player I do find that playing massive and not-so-balanced-mission can be fun as long as there correct expectations are there. Therefor me and Snolb talked about the missions in the rulebook that doesn’t get as much action as the rest. There are very few actually getting used out there. Mostly we have been thinking the Attacker-Defender missions in the rulebook. That means
- Strongpoint raid
- The hunt
These are six of the available 12 missions which actually hint that DZC had a original purpose of being about 50-50 casual gaming with cool models and 50-50 balanced play. Later on this changed and from the rulebook Hawk have with their tournament pack basically said that only four missions are worth playing in any kind of balanced setting and in their own tournament they are only consider 2 of them worthwhile.
But the variation of the missions is what caught my eye in the beginning. Not playing pitched battle (focal point of objective missions) or a small variation of that was one of the main drivers for me. So me and Snolb decided for the following thing;
We are going to test all Attacker and Defender missions in the rulebook and blog about it. At least each mission will be played twice.
And film it.
The goal isn’t to film poorly but we will take this as learning to get the hang of making small films. The set-up of these blogs will basically always be a 2 parter:
- The first will be a trial game. This is where no player really have full understanding of the missions and the balance and so on. we will make a small film, show the result and then have a small discussion if this is a mission with some sense and if it is fun. We have a suspicion that some of these missions need to be slightly tweaked to work at their best and we will give our opinions on that to.
- The second part will be a little more detailed film on basically the same set-up but with armies more tailored for the mission. This does not need we have made the best armies but more focus on more fun armies. We will then give our closing thoughts on the mission and suggestions on what You should consider when playing these missions to make them as fun as possible. We will not try to get these into a tournament setting (although some parts could be inspiring to a tournament mission) as we don’t see them being there but we will try to find a way to player them and evaluate them and basically either suggest you try them out (and what you then should consider) or give the feedback on what changes you need to make to make the mission fun enough to use.
So let’s start
Two and a half week ago since Invasion. An incredible event with lots of fun, food and beer. As you already may have read we did quite well in Team Sweden. Personally it went really good and I improved both in position and most importantly in points. I intended to do a more detailed AAR but realised already during Invasion that I have trouble remembering the games. I blame the concentration and fun. Therefore this will most likely be short and hopefully I can remember some details about each game
So after Invasion I could truly see what these guys and girls can do with a battlefield. I don’t know if it was just me and Team Orbital Bombardments Joe that played them. And I haven’t heard if Joe was pleased with his ATVs… He played with three and I played with four mounted in a Kraken.
In Objective missions I think ATVs are stupidly good! I concentrated my infantry to one side of the board whilst the ATVs shot down buildings on the other side. I had a small talk with Hawk-Simon about them and it looks like they are going to be nerfed. So this is my ideas about them…