I have talked about how area terrain before on the blog and how they are kind of underused but should really be a regular part of the battlefield. In some ways it has the same problem as Scattered terrain – it is not used as much (much because the amazing paper terrain). And has a lot of potential. But as area terrain has pretty solid and sensible rules in the rulebook, scattered terrain does not.
I wanted to explain my view on scattered terrain. What it is, how the rules can be for them and how they could be utilized. As I write this I also realize that my view on scattered terrain is still in development and hope to come to a conclusion at the end.
I know, I know. The bases above are not really scattered terrain. It is parts of Mega Mike’s from Orbital bombardment nicely done UCM army but it gives a good impression of how the battlefield should look. There are small features everywhere and I think that the paper terrain alone does not give the correct impression of the battlefield.